STF Blender User Guide¶
Export - Import¶
An STF asset is represented by a Blender Collection. By default the Scene Collection is used.
If you wish to use another one, select it and check Use as STF Prefab
in the STF Editor
panel.
If you click the Set as STF export root
button, it will be automatically selected on export.
Anything parented to the Collection will be exported.
When an STF file gets imported, it will become its own Collection.
Resources¶
Everything that can be exported in STF will get its own unique ID. If it is not set on before export, STF will automatically assign one. If STF encounters a duplicate ID, it will reassing it.
By default the Blender name of a resource will be used. It can be optionally overridden.
Component Resources¶
Resource have Components. These are ‘sub-resources’ which add additional information/data to their parent resource. Some, like mesh-seams are natively supported by Blender, however most arent.
Components can be added/edited in the Components
section of each resources panel.