stfexp.lightprobe_anchor¶
Define a object/bone from which a game-engine will sample lightprobe values.
Representations¶
Blender: STF Component
Unity: The
Probes->Anchor Overrideproperty on aRenderer.Godot:
LightmapProbe
Properties¶
Key |
Required |
Type |
Description |
|---|---|---|---|
anchor |
Yes |
Path to the node whose position to use as the lightprobe anchor. |
Implementations¶
Json Example¶
"6cf57561-7578-4cc8-a66d-8353ce783e69": {
"type": "stfexp.lightprobe_anchor",
"referenced_resources": [
"e6ae2ed1-fc53-43ee-ac53-05bf296d5fc1",
"c0eac8b8-4644-40b0-a63a-e6366c70c0e4"
],
"anchor": [
0,
"instance",
1
]
},