stfexp.lightprobe_anchor

Define a object/bone from which a game-engine will sample lightprobe values.

Representations

  • Blender: STF Component

  • Unity: The Probes -> Anchor Override property on a Renderer.

  • Godot: LightmapProbe

Properties

Key

Required

Type

Description

anchor

Yes

Resource-Path

Path to the node whose position to use as the lightprobe anchor.

Implementations

Blender

Codeberg

Unity

Codeberg

Godot

TBD

Json Example

"6cf57561-7578-4cc8-a66d-8353ce783e69": {
	"type": "stfexp.lightprobe_anchor",
	"referenced_resources": [
		"e6ae2ed1-fc53-43ee-ac53-05bf296d5fc1",
		"c0eac8b8-4644-40b0-a63a-e6366c70c0e4"
	],
	"anchor": [
		0,
		"instance",
		1
	]
},