stfexp.light¶
A real-time rendering friendly light-source. It can represent pointlights, directional lights & spotlights.
Implementations¶
Blender |
bpy.types.Light |
|
Unity |
Light |
|
Godot |
Light3D |
Properties¶
Key |
Required |
Type |
Description |
|---|---|---|---|
light_type |
Yes |
string |
Possible values are: “point”, “directional”, “spot” |
brightness |
Yes |
float |
|
color |
Yes |
list[float] |
Light color |
temperature |
No |
float |
If set, the color will be used as the tint |
shadow |
No |
boolean |
Whether this light casts shadows |
range |
If light_type is “point” or “spot” |
float |
|
spot_angle |
If light_type is “spot” |
float |
Json Example¶
"e21e75ef-fc71-4970-b127-47873b09ce90": {
"type": "stfexp.light",
"name": "",
"light_type": "spot",
"range": 8.0,
"spot_angle": 1.3089969158172607,
"brightness": 1000.0,
"color": [
1.0,
0.046901725232601166,
0.6305924654006958
],
"temperature": 6500.0,
"shadow": true
},