STF Concepts in Blender¶
Resources¶
Everything that can be exported in STF will get its own unique ID. If none is set before export, one will be automatically assigned. If STF encounters a duplicate ID, it will reassign it.
By default, the Blender name of a resource will be used. It can be optionally overridden.
Component Resources¶
Resource have Components. These are ‘sub-resources’ which add additional information/data to their parent resource. Some, like mesh-seams, are natively supported by Blender, however most aren’t.
Components can be added/edited in the Components
section of each resources’ panel.