stfexp.lightprobe_anchor

[ Schema | Category: Component ]

Defines a node from which a game-engine will sample lightprobe values for the node (and its instance) this component sits on.

Implementations

Blender

STF Component on bpy.types.Object with bpy.types.Mesh

Godot

LightmapProbe

Unity

The `Probes` -> `Anchor Override` property on a `Renderer`.

Properties

type

required Constant: "stfexp.lightprobe_anchor"

anchor

required Type: Resource-Ref-Path

STF path to the target node.

Json Example

"6cf57561-7578-4cc8-a66d-8353ce783e69": {
	"type": "stfexp.lightprobe_anchor",
	"referenced_resources": [
		"e6ae2ed1-fc53-43ee-ac53-05bf296d5fc1",
		"c0eac8b8-4644-40b0-a63a-e6366c70c0e4"
	],
	"anchor": [
		0,
		"instance",
		1
	]
},