ava.eye_rotation.bone¶
[ Schema | Category: Component ]
Defines limits for rotations of eyebone on humanoid armatures.
Implementations¶
Blender |
STF_Component on bpy.types.Armature |
|
Unity |
Application specific representations |
Properties¶
type¶
required Constant: "ava.eye_rotation.bone"
up¶
required Type: number
Angle in radians.
down¶
optional Type: number
Angle in radians.
in¶
required Type: number
Angle in radians.
out¶
required Type: number
Angle in radians.
Json Example¶
"247d40d1-0a38-4453-9e1b-641bc21f5512": {
"type": "ava.eye_rotation.bone",
"up": 0.3490658402442932,
"down": 0.3141592741012573,
"in": 0.2617993950843811,
"out": 0.3141592741012573
},