ava.eye_rotation.bone

[ Schema | Category: Component ]

Defines limits for rotations of eyebone on humanoid armatures.

Implementations

Blender

STF_Component on bpy.types.Armature

Unity

Application specific representations

Properties

type

required Constant: "ava.eye_rotation.bone"

up

required Type: number

Angle in radians.

down

optional Type: number

Angle in radians.

in

required Type: number

Angle in radians.

out

required Type: number

Angle in radians.

Json Example

"247d40d1-0a38-4453-9e1b-641bc21f5512": {
	"type": "ava.eye_rotation.bone",
	"up": 0.3490658402442932,
	"down": 0.3141592741012573,
	"in": 0.2617993950843811,
	"out": 0.3141592741012573
},