stf.texture¶
[ Schema | Category: Component ]
Information on how an image is to be converted into a GPU texture.
Implementations¶
Blender |
`stf.texture` STF Component on Blender Image |
|
Godot |
PortableCompressedTexture2D |
|
Unity |
Texture2D |
Properties¶
type¶
required Constant: "stf.texture"
width¶
required Type: integer
Width in pixels of the resulting GPU texture.
height¶
required Type: integer
Height in pixels of the resulting GPU texture.
downscale_priority¶
required Type: integer
In case of an enforced memory limit, how quickly should the resolution of the resulting GPU texture reduced.
quality¶
required Type: number
Indicate how much the GPU texture can be compressed. Value range is from 0 to 1. 1 means not compression should be used.
mipmaps¶
required Type: boolean
Default: True
Whether to generate mipmaps.
Json Example:¶
{
"type": "stf.texture",
"width": 1024,
"height": 1024,
"downscale_priority": 1,
"quality": 0.5,
"mipmaps": true
}