stfexp.collider.sphere¶
[ Schema | Category: Component ]
3d sphere collider component.
Implementations¶
Blender |
STF_Component on bpy.types.Object or bpy.types.Bone |
|
Godot |
CollisionShape3D & SphereShape3D |
|
Unity |
SphereCollider or application specific components |
Properties¶
type¶
required Constant: "stfexp.collider.sphere"
radius¶
required Type: number
offset_position¶
optional Type: array<number>
Default: [0, 0, 0]
The position (XYZ) offset relative to the node this component is placed on.
Json Example¶
"43ebc38a-125e-4c6a-98d2-1afcdb6c2707": {
"type": "stfexp.collider.sphere",
"name": "ColliderHead",
"radius": 0.10999999940395355,
"offset_position": [
0,
0.09799999743700027,
0.019999999552965164
]
},