stfexp.light¶
[ Schema | Category: Instance ]
A real-time rendering friendly light-source. It can represent pointlights, directional lights & spotlights.
Implementations¶
Blender |
bpy.types.Object with bpy.types.Light |
|
Godot |
Light3D |
|
Unity |
Light |
Properties¶
type¶
required Constant: "stfexp.light"
light_type¶
required Enum: "point" | "directional" | "spot"
brightness¶
required Type: number
color¶
required Type: array<number>
temperature¶
optional Type: number
If set, the color will be used as the tint
shadow¶
optional Type: boolean
Default: True
Whether this light casts shadows
range¶
optional Type: number
The range of point or spot type lights.
spot_angle¶
optional Type: number
The angle of the light cone for spot type lights
Json Example¶
"e21e75ef-fc71-4970-b127-47873b09ce90": {
"type": "stfexp.light",
"name": "",
"light_type": "spot",
"range": 8.0,
"spot_angle": 1.3089969158172607,
"brightness": 1000.0,
"color": [
1.0,
0.046901725232601166,
0.6305924654006958
],
"temperature": 6500.0,
"shadow": true
},