stfexp.constraint.ik¶
[ Schema | Category: Component ]
Basic inverse-kinematic constraint. The component has to be placed on the last bone in the ik-chain.
Implementations¶
Blender |
STF component on bpy.types.Bone and bpy.types.KinematicConstraint |
|
Godot |
Subclasses of IKModifier3D |
|
Unity |
Application specific components |
Properties¶
type¶
required Constant: "stfexp.constraint.ik"
chain_length¶
required Type: integer
The length of the IK chain. A length of 1 essentially constitutes an aim constraint.
target¶
required Type: Resource-Ref-Path
Path to the target node.
pole¶
optional Type: Resource-Ref-Path
Path to the pole node.
Json Example¶
"fa7771ef-4b58-47d5-9e02-99c58671c589": {
"type": "stfexp.constraint.ik",
"name": "Arm IK",
"chain_length": 2,
"referenced_resources": [
"e9fc8507-5797-44a9-9513-9f7ae6abace0",
"637ccf78-6369-49e6-bba9-137f91105987"
],
"target": [
0
],
"pole": [
1
]
},