stfexp.constraint.ik

[ Schema | Category: Component ]

Basic inverse-kinematic constraint. The component has to be placed on the last bone in the ik-chain.

Implementations

Blender

STF component on bpy.types.Bone and bpy.types.KinematicConstraint

Godot

Subclasses of IKModifier3D

Unity

Application specific components

Properties

type

required Constant: "stfexp.constraint.ik"

chain_length

required Type: integer

The length of the IK chain. A length of 1 essentially constitutes an aim constraint.

target

required Type: Resource-Ref-Path

Path to the target node.

pole

optional Type: Resource-Ref-Path

Path to the pole node.

Json Example

"fa7771ef-4b58-47d5-9e02-99c58671c589": {
	"type": "stfexp.constraint.ik",
	"name": "Arm IK",
	"chain_length": 2,
	"referenced_resources": [
		"e9fc8507-5797-44a9-9513-9f7ae6abace0",
		"637ccf78-6369-49e6-bba9-137f91105987"
	],
	"target": [
		0
	],
	"pole": [
		1
	]
},