dev.vrm.blendshape_pose

[ Schema | Category: Data ]

Defines a blendshape pose. This is useful for VR/V-Tubing avatars that get will get converted to VRM, since VRM doesn’t support animations.

Implementations

Blender

STF non-native resource

Unity

STF resource

Properties

type

required Constant: "dev.vrm.blendshape_pose"

targets

required Type: object<Resource-Ref, object<string, number>>

List of blendshape values for each referenced node that instantiates a mesh.

Json Example:

{
    "type": "dev.vrm.blendshape_pose",
    "name": "Angry",
    "targets": {
        "0": {
            "EyeConstrict": 1.0,
            "EyeSquintLeft": 1.0,
            "EyeSquintRight": 1.0,
            "BrowPinchLeft": 1.0,
            "BrowPinchRight": 1.0,
            "BrowOuterUpLeft": 1.0,
            "BrowOuterUpRight": 1.0,
            "JawOpen": 0.15000000596046448,
            "LipPucker": 0.550000011920929,
            "MouthEdgesOpen": 1.0
        }
    },
    "referenced_resources": [
        "bbff51e8-b34d-4ec4-aca4-3fcecad73309"
    ]
}