dev.vrm.blendshape_pose¶
[ Schema | Category: Data ]
Defines a blendshape pose. This is useful for VR/V-Tubing avatars that get will get converted to VRM, since VRM doesn’t support animations.
Implementations¶
Properties¶
type¶
required Constant: "dev.vrm.blendshape_pose"
targets¶
required Type: object<Resource-Ref, object<string, number>>
List of blendshape values for each referenced node that instantiates a mesh.
Json Example:¶
{
"type": "dev.vrm.blendshape_pose",
"name": "Angry",
"targets": {
"0": {
"EyeConstrict": 1.0,
"EyeSquintLeft": 1.0,
"EyeSquintRight": 1.0,
"BrowPinchLeft": 1.0,
"BrowPinchRight": 1.0,
"BrowOuterUpLeft": 1.0,
"BrowOuterUpRight": 1.0,
"JawOpen": 0.15000000596046448,
"LipPucker": 0.550000011920929,
"MouthEdgesOpen": 1.0
}
},
"referenced_resources": [
"bbff51e8-b34d-4ec4-aca4-3fcecad73309"
]
}