stf.bone¶
Can only exist within stf.armature.
Implementations¶
Properties¶
Key |
Required |
Type |
Description |
|---|---|---|---|
translation |
Yes |
Translation |
The position of the bone relative to its armature position. |
rotation |
Yes |
Rotation |
The rotation of the bones head relative to its armature position. |
length |
Yes |
Float |
The bones length |
connected |
No |
Boolean |
Default |
deform |
No |
Boolean |
Whether the bone can deform meshes. Implicit default is |
non_deform_use |
No |
String |
Indicates the purpose of the bone if |
Only other stf.bone type resources are allowed as its children.
Json Example¶
"360e5f0a-3f49-4e1f-9988-a66bd73bc959": {
"type": "stf.bone",
"name": "Wrist.L",
"children": [
0,
1,
2,
3,
4
],
"connected": true,
"referenced_resources": [
"c55897a3-89b3-41ad-b72b-b2af215668c1",
"2399cb0c-45fa-427f-b060-180ac74423c3",
"70739cc3-c4da-44b0-a295-09c64c64e19d",
"6cf96773-1a92-40f9-a718-03cff6b5a96e",
"abd6565e-b64a-4f70-a1a5-af7223131db4"
],
"translation": [
0.5410950183868408,
0.9885833859443665,
-0.02969183586537838
],
"rotation": [
-0.48921021819114685,
-0.5100647211074829,
-0.5100647807121277,
0.4902461767196655
],
"length": 0.06538591533899307
}