stf.bone

Can only exist within stf.armature.

Implementations

Blender

bpy.types.Bone

Module

Unity

GameObject

Module

Godot

Skeleton3D’s bones

Module

Properties

Key

Required

Type

Description

translation

Yes

Translation

The position of the bone relative to its armature position.

rotation

Yes

Rotation

The rotation of the bones head relative to its armature position.

length

Yes

Float

The bones length

connected

No

Boolean

Default false

deform

No

Boolean

Whether the bone can deform meshes. Implicit default is true

non_deform_use

No

String

Indicates the purpose of the bone if deform is false. Possible values include: ik_target, ik_pole, …

Only other stf.bone type resources are allowed as its children.

Json Example

"0936400e-013c-475f-bd43-8d3f643e46a3": {
	"type": "stf.bone",
	"name": "LowerArm.R",
	"children": [
		"534a659c-5d6e-4692-9228-2974debbb46e",
		"3ea99969-ff70-48b6-9f47-168367e54296",
		"31832adf-f1eb-4902-9458-9946bbbdb463"
	],
	"connected": true,
	"translation": [
		-0.32599180936813354,
		1.0100003480911255,
		-0.04301619902253151
	],
	"rotation": [
		-0.5354142189025879,
		0.5126163959503174,
		0.5126165747642517,
		0.4333362877368927
	],
	"length": 0.21657702326774597
}