stf.armature

[ Schema | Category: Data ]

Represents a skeleton comprised of bones in a 3d hierarchy.

Implementations

Blender

bpy.types.Armature

Godot

Skeleton3D

Unity

GameObject/Prefab

Three.js

Skeleton

Properties

type

required Constant: "stf.armature"

root_bones

required Type: array<Resource-Ref>

Resource references. The referenced resources must have a type of stf.bone.

Json Example:

{
    "type": "stf.armature",
    "name": "Armature",
    "root_bones": [
        0
    ],
    "referenced_resources": [
        "b6f82f9a-b78f-4778-a513-32f4e2342ed0"
    ],
    "components": [
        "38ddf9ce-688c-41c2-b917-4bde02709913",
        "247d40d1-0a38-4453-9e1b-641bc21f5512",
        "8842b52f-1403-4ab4-8596-e7362c70b172"
    ]
}