stf.armature

A armature represents a hierarchy of bones.

Implementations

Blender

Armature

Resource

Unity

GameObject

Resource

Godot

Skeleton3D

Resource

Properties

Key

Required

Type

Description

root_bones

Yes

List

IDs of nodes

The only allowed type for nodes in root_bones is stf.bone.

Armatures can be instantiated by stf.instance.armature.

Json Example

"7ae076bd-d53f-478e-8b80-73bdaff97f2d": {
	"type": "stf.armature",
	"name": "Armature",
	"root_bones": [
		0
	],
	"referenced_resources": [
		"b6f82f9a-b78f-4778-a513-32f4e2342ed0"
	],
	"components": [
		"38ddf9ce-688c-41c2-b917-4bde02709913",
		"247d40d1-0a38-4453-9e1b-641bc21f5512",
		"4385a660-0778-447a-bacb-ff4852ea08fd"
	]
}