stf.instance.mesh¶
[ Schema | Category: Instance ]
Represents an instance of a mesh.
Implementations¶
Blender |
bpy.types.Object with bpy.types.Mesh |
|
Godot |
MeshInstance3D |
|
Unity |
MeshRenderer / SkinnedMeshRenderer |
|
Three.js |
Mesh / SkinnedMesh |
Properties¶
type¶
required Constant: "stf.instance.mesh"
mesh¶
required Type: Resource-Ref
The resource must represent a mesh.
armature_instance¶
optional Type: Resource-Ref
The resource must represent an armature instance.
blendshape_values¶
optional Type: array<"number" | "null">
The values for each blendshape. If a value is supposed to remain default, it will be null.
materials¶
optional Type: array<Resource-Ref | null>
Resource references. The material for each material slot, or null if the meshes default material should not be overridden.
Json Example:¶
{
"type": "stf.instance.mesh",
"name": "",
"referenced_resources": [
"8dedc60f-91cd-4e5e-a032-07dc82358519",
"e6ae2ed1-fc53-43ee-ac53-05bf296d5fc1",
"92133d53-1868-4666-943f-427e44b0e432"
],
"mesh": 0,
"armature_instance": 1,
"materials": [
null,
3
],
"blendshape_values": [
null,
null,
0.0,
0.2,
1.0,
0.375,
null,
null,
null
]
}