stf.prefab¶
A prefab represents a hierarchy of nodes. It’s always the root resource of an STF asset.
Implementations¶
Blender |
bpy.types.Collection |
|
Unity |
GameObject/Prefab |
|
Godot |
The root-node of a scene |
Properties¶
Key |
Required |
Type |
Description |
|---|---|---|---|
root_nodes |
Yes |
List |
IDs of the root nodes within this prefab |
animations |
No |
List |
Animations which originate from this prefab’s root |
The only allowed type for nodes in root_nodes is stf.node.
Json Example¶
"a6452f90-3edb-4fcd-bfe5-f7860a1ea665": {
"type": "stf.prefab",
"name": "Collection",
"root_nodes": [
0,
1,
2
],
"animations": [
3
],
"referenced_resources": [
"00058dcb-4e27-4067-9163-3f9ef959faf1",
"b12620eb-5c3a-433c-a93c-4c5d6d158f2b",
"1fe7444e-7090-495b-90e7-ca3cbc167930",
"44ce3d6f-ccaf-48c1-ba59-155bb58d6a40"
]
}