stfexp.collider.plane¶
[ Schema | Category: Component ]
3d infinite plane collider component.
Implementations¶
Blender |
STF_Component on bpy.types.Object or bpy.types.Bone |
|
Unity |
Application specific components |
Properties¶
type¶
required Constant: "stfexp.collider.plane"
offset_position¶
optional Type: array<number>
Default: [0, 0, 0]
The position (XYZ) offset relative to the node this component is placed on.
offset_rotation¶
optional Type: array<number>
Default: [0, 0, 0, 1]
The quaternion rotation (XYZW) offset relative to the node this component is placed on.
Json Example¶
"892232b9-101a-4a8b-9c6e-5943851114a6": {
"type": "stfexp.collider.plane",
"name": "ColliderFloor",
"offset_position": [
0,
0.029999999329447746,
0.0020000000949949026
],
"offset_rotation": [
0.0523359514772892,
0,
0,
0.9986295104026794
]
},