stfexp.collider.plane

[ Schema | Category: Component ]

3d infinite plane collider component.

Implementations

Blender

STF_Component on bpy.types.Object or bpy.types.Bone

Unity

Application specific components

Properties

type

required Constant: "stfexp.collider.plane"

offset_position

optional Type: array<number>

Default: [0, 0, 0]

The position (XYZ) offset relative to the node this component is placed on.

offset_rotation

optional Type: array<number>

Default: [0, 0, 0, 1]

The quaternion rotation (XYZW) offset relative to the node this component is placed on.

Json Example

"892232b9-101a-4a8b-9c6e-5943851114a6": {
	"type": "stfexp.collider.plane",
	"name": "ColliderFloor",
	"offset_position": [
		0,
		0.029999999329447746,
		0.0020000000949949026
	],
	"offset_rotation": [
		0.0523359514772892,
		0,
		0,
		0.9986295104026794
	]
},