stfexp.constraint.twist

A rigging behavior that copies a percentage of the Y-axis rotation from its target.
This is a special application of rotation-constraints, used to compensate for twist movement.

Representations

  • Blender: STF component (Could use actual CopyRotation modifiers in the future)

  • Unity: RotationConstraint

  • Godot: CopyTransformModifier3D (TBD)

Properties

Key

Required

Type

Description

weight

No

float

How much of the target rotation to blend. Default is 0.5

target

No

Resource-Path

Path to the node from which to copy the rotation. Default is the parent of the parent.

Implementations

Blender

Codeberg

Unity

Codeberg

Godot

Codeberg

Json Example

"2fec4aaa-4eb8-4e4a-a9ae-3d99cdd99bf0": {
	"type": "stfexp.constraint.twist",
	"weight": 0.5,
	"referenced_resources": [
		"360e5f0a-3f49-4e1f-9988-a66bd73bc959"
	],
	"target": [
		0
	]
},