stfexp.constraint.twist¶
A rigging behavior that copies a percentage of the Y-axis rotation from its source.
This is a special application of rotation-constraints, used to compensate for twist movement.
Implementations¶
Blender |
STF component on bpy.types.Object or bpy.types.Bone (Could use actual CopyRotation modifiers in the future) |
|
Unity |
RotationConstraint or application specific components |
|
Godot |
CopyTransformModifier3D |
Properties¶
Key |
Required |
Type |
Description |
|---|---|---|---|
weight |
No |
float |
How much of the source rotation to blend. Default is 0.5 |
source |
No |
Path to the node from which to copy the rotation. If not set, the parent of the parent will be assumed. |
Json Example¶
"2fec4aaa-4eb8-4e4a-a9ae-3d99cdd99bf0": {
"type": "stfexp.constraint.twist",
"weight": 0.5,
"referenced_resources": [
"360e5f0a-3f49-4e1f-9988-a66bd73bc959"
],
"source": [
0
]
},