stfexp.constraint.twist¶
A rigging behavior that copies a percentage of the Y-axis rotation from its target.
This is a special application of rotation-constraints, used to compensate for twist movement.
Representations¶
Blender: STF component (Could use actual CopyRotation modifiers in the future)
Unity: RotationConstraint
Godot: CopyTransformModifier3D (TBD)
Properties¶
Key |
Required |
Type |
Description |
|---|---|---|---|
weight |
No |
float |
How much of the target rotation to blend. Default is 0.5 |
target |
No |
Path to the node from which to copy the rotation. Default is the parent of the parent. |
Implementations¶
Json Example¶
"2fec4aaa-4eb8-4e4a-a9ae-3d99cdd99bf0": {
"type": "stfexp.constraint.twist",
"weight": 0.5,
"referenced_resources": [
"360e5f0a-3f49-4e1f-9988-a66bd73bc959"
],
"target": [
0
]
},