ava.visemes.blendshape¶
Define blendshapes for audio-based lip-sync.
Implementations¶
Blender |
STF_Component on bpy.types.Mesh |
|
Unity |
Only application specific representations |
|
Godot |
TBD |
Properties¶
Key |
Required |
Type |
Description |
|---|---|---|---|
sil |
Yes |
string |
Blendshape name |
aa |
Yes |
string |
Blendshape name |
ch |
Yes |
string |
Blendshape name |
dd |
Yes |
string |
Blendshape name |
e |
Yes |
string |
Blendshape name |
ff |
Yes |
string |
Blendshape name |
ih |
Yes |
string |
Blendshape name |
kk |
Yes |
string |
Blendshape name |
nn |
Yes |
string |
Blendshape name |
oh |
Yes |
string |
Blendshape name |
ou |
Yes |
string |
Blendshape name |
pp |
Yes |
string |
Blendshape name |
rr |
Yes |
string |
Blendshape name |
ss |
Yes |
string |
Blendshape name |
th |
Yes |
string |
Blendshape name |
Json Example¶
"cbded680-60c3-4676-aec1-67fcaaf6331a": {
"type": "ava.visemes.blendshape",
"sil": "Vis_SIL",
"aa": "Vis_AA",
"ch": "Vis_CH",
"dd": "Vis_DD",
"e": "Vis_E",
"ff": "Vis_FF",
"ih": "Vis_IH",
"kk": "Vis_KK",
"nn": "Vis_NN",
"oh": "Vis_OH",
"ou": "Vis_OU",
"pp": "Vis_PP",
"rr": "Vis_RR",
"ss": "Vis_SS",
"th": "Vis_TH"
},