ava.eye_rotation.bone

Defines limits for eyebone rotations.

Representations

  • Blender: Component on Armature

  • Unity: Component

  • Godot: TBD

Properties

Key

Required

Type

Description

up

Yes

float

Angle in radians.

down

Yes

float

Angle in radians.

in

Yes

float

Angle in radians.

out

Yes

float

Angle in radians.

Implementations

Blender

Codeberg

Unity

Codeberg

Godot

TBD

Json Example

"247d40d1-0a38-4453-9e1b-641bc21f5512": {
	"type": "ava.eye_rotation.bone",
	"up": 0.3490658402442932,
	"down": 0.3141592741012573,
	"in": 0.2617993950843811,
	"out": 0.3141592741012573
},