ava.eye_rotation.bone¶
Defines limits for eyebone rotations.
Implementations¶
Blender |
STF_Component on bpy.types.Armature |
|
Unity |
Only application specific representations |
|
Godot |
TBD |
Properties¶
Key |
Required |
Type |
Description |
|---|---|---|---|
up |
Yes |
float |
Angle in radians. |
down |
Yes |
float |
Angle in radians. |
in |
Yes |
float |
Angle in radians. |
out |
Yes |
float |
Angle in radians. |
Json Example¶
"247d40d1-0a38-4453-9e1b-641bc21f5512": {
"type": "ava.eye_rotation.bone",
"up": 0.3490658402442932,
"down": 0.3141592741012573,
"in": 0.2617993950843811,
"out": 0.3141592741012573
},