ava.eyelids.blendshape¶
Defines blendshapes which move the eyelids.
Implementations¶
Blender |
STF_Component on bpy.types.Mesh |
|
Unity |
Only application specific representations |
|
Godot |
TBD |
Properties¶
Key |
Required |
Type |
Description |
|---|---|---|---|
closed |
No |
string |
Blendshape name |
up |
No |
string |
Blendshape name |
down |
No |
string |
Blendshape name |
left |
No |
string |
Blendshape name |
right |
No |
string |
Blendshape name |
closed_left |
No |
string |
Blendshape name |
up_left |
No |
string |
Blendshape name |
down_left |
No |
string |
Blendshape name |
left_left |
No |
string |
Blendshape name |
right_left |
No |
string |
Blendshape name |
closed_right |
No |
string |
Blendshape name |
up_right |
No |
string |
Blendshape name |
down_right |
No |
string |
Blendshape name |
left_right |
No |
string |
Blendshape name |
right_right |
No |
string |
Blendshape name |
Json Example¶
"7e498d96-39a0-48a6-9a58-661de164e579": {
"type": "ava.eyelids.blendshape",
"closed": "EyeClosed",
"up": "EyeLookUp",
"down": "EyeLookDown",
"left": "",
"right": "",
"closed_left": "EyeClosedLeft",
"up_left": "EyeLookUpLeft",
"down_left": "EyeLookDownLeft",
"left_left": "",
"right_left": "",
"closed_right": "EyeClosedRight",
"up_right": "EyeLookUpRight",
"down_right": "EyeLookDownRight",
"left_right": "",
"right_right": ""
},