stf.bone

Can only exist within stf.armature.

Representations

  • Blender: Bone

  • Unity: GameObject

  • Godot: Skeleton3D’s bones

Properties

Key

Required

Type

Description

translation

Yes

Translation

The position of the bone relative to its armature position.

rotation

Yes

Rotation

The rotation of the bones head relative to its armature position.

length

Yes

Float

The bones length

connected

No

Boolean

Default false

Only other stf.bone type resources are allowed as its children.

Implementations

Blender

Codeberg

Unity

Codeberg

Godot

Codeberg

Json Example

"0936400e-013c-475f-bd43-8d3f643e46a3": {
	"type": "stf.bone",
	"name": "LowerArm.R",
	"children": [
		"534a659c-5d6e-4692-9228-2974debbb46e",
		"3ea99969-ff70-48b6-9f47-168367e54296",
		"31832adf-f1eb-4902-9458-9946bbbdb463"
	],
	"connected": true,
	"translation": [
		-0.32599180936813354,
		1.0100003480911255,
		-0.04301619902253151
	],
	"rotation": [
		-0.5354142189025879,
		0.5126163959503174,
		0.5126165747642517,
		0.4333362877368927
	],
	"length": 0.21657702326774597
}