stf.node

A node that exists in 3d space. It defines its location, rotation and scale relative to its parent.

Properties

Key

Required

Type

Description

trs

Yes

TRS

The nodes 3D transform

instance

No

Resource-ID

Reference to an instance-resource.

parent_binding

No

Path

Path to the parent resource. Usually, when the parent node is an armature-instance, its the path to a bone within the instantiated armature.

Only other stf.node type resources are allowed as its children. Children may never loop.

Implementations

Json Example

"880c2403-471d-46e4-99ac-0b218f201337": {
	"type": "stf.node",
	"name": "ArmatureHair",
	"enabled": true,
	"children": [
		"0912ff56-e534-4c8e-a99e-d3ef2a9ea8ba"
	],
	"trs": [
		[
			-6.138677122180525e-09,
			1.584037184715271,
			-0.029444340616464615
		],
		[
			-3.725290298461914e-09,
			-4.618527782440651e-14,
			1.7659484985443896e-15,
			1.0
		],
		[
			1.0,
			1.0,
			1.0
		]
	],
	"instance": "73d67945-2937-41c8-b683-7a992cbca5c5",
	"components": [
		"3051ea80-cc8a-4b6a-afce-dd75e1868fa5"
	],
	"parent_binding": [
		"9fac8ebe-54ee-4c97-a193-235fcc5ebe7f",
		"instance",
		"9a6e0ab7-29e4-48b1-ba25-5e0cd86988e7"
	]
}