stfexp.constraint.ik¶
Basic inverse-kinematik constraint. The component has to be placed on the last bone in the ik-chain.
Implementations¶
Blender |
STF component on bpy.types.Bone and bpy.types.KinematicConstraint |
|
Unity |
Application specific components |
|
Godot |
Various subclasses of IKModifier3D |
Properties¶
Key |
Required |
Type |
Description |
|---|---|---|---|
chain_length |
Yes |
int |
The length of the IK chain |
target |
Yes |
Path of the target node |
|
pole |
No |
Path of the poole node |
Json Example¶
"fa7771ef-4b58-47d5-9e02-99c58671c589": {
"type": "stfexp.constraint.ik",
"name": "Arm IK",
"chain_length": 2,
"referenced_resources": [
"e9fc8507-5797-44a9-9513-9f7ae6abace0",
"637ccf78-6369-49e6-bba9-137f91105987"
],
"target": [
0
],
"pole": [
1
]
},