stfexp.constraint.ik

Basic inverse-kinematik constraint. The component has to be placed on the last bone in the ik-chain.

Implementations

Blender

STF component on bpy.types.Bone and bpy.types.KinematicConstraint

Module

Unity

Application specific components

Module Processor for FinalIK

Godot

Various subclasses of IKModifier3D

Module

Properties

Key

Required

Type

Description

chain_length

Yes

int

The length of the IK chain

target

Yes

Resource-Path

Path of the target node

pole

No

Resource-Path

Path of the poole node

Json Example

"fa7771ef-4b58-47d5-9e02-99c58671c589": {
	"type": "stfexp.constraint.ik",
	"name": "Arm IK",
	"chain_length": 2,
	"referenced_resources": [
		"e9fc8507-5797-44a9-9513-9f7ae6abace0",
		"637ccf78-6369-49e6-bba9-137f91105987"
	],
	"target": [
		0
	],
	"pole": [
		1
	]
},