stfexp.constraint.rotation.simple¶
[ Schema | Category: Component ]
A rigging behavior that copies a percentage of the rotation from its source.
Implementations¶
Blender |
STF component on bpy.types.Object or bpy.types.Bone |
|
Godot |
CopyTransformModifier3D |
|
Unity |
RotationConstraint or application specific components |
Properties¶
type¶
required Constant: "stfexp.constraint.rotation.simple"
weight¶
optional Type: number
Default: 0.5
How much of the source rotation to blend.
source¶
optional Type: Resource-Ref-Path
Path to the node from which to copy the rotation. If not set, the parent of the parent will be assumed.
Json Examples:¶
{
"type": "stfexp.constraint.rotation.simple",
"name": "Simple rotation constraint that uses the parent of the parent node as its source.",
"weight": 0.5
}
{
"type": "stfexp.constraint.rotation.simple",
"name": "Simple rotation constraint with an explicitly defined source node.",
"weight": 0.5,
"referenced_resources": [
"e6ae2ed1-fc53-43ee-ac53-05bf296d5fc1",
"2ba8de1d-bec2-469a-9ef9-f415dd1e7c77"
],
"source": [
0,
"instance",
1
]
}